Cinematic Clone Wars Turn-Based Tactics

Star Wars Zero Company Wiki

Command Zero Company during the twilight of the Clone Wars. Recruit and customize Operators, build squad Bonds, manage The Den, and fight tactical missions.

Star Wars Zero Company Resources

Everything you need to master Star Wars Zero Company operators, combat, builds, missions, and The Den base.

Latest Updates

Discover the newest guides, tips, and content

Star Wars Zero Company New Game Plus: Replay Guide & Rewards

Star Wars Zero Company has no new game plus mode. Here is what Bit Reactor confirmed about the 30-40 hour linear campaign, replay unlocks, and cosmetics.

Aug 14, 2026guide
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Star Wars Zero Company PS5 Release Date: Full Launch Details

Star Wars Zero Company launches on PS5 August 27, 2026 at 3 PM UTC. See editions, pre-order bonuses, and launch-day prep in one place.

Aug 14, 2026release
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Star Wars Zero Company Voice Actors: Full Cast & Roles

Meet every Star Wars Zero Company voice actor, from Jonathan Freeman's Hawks to Dee Bradley Baker's Trick, with characters and credits.

Aug 14, 2026development
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Star Wars Zero Company IGN Review: Preview & Key Takeaways

A full breakdown of IGN's Star Wars Zero Company preview coverage: story, squad systems, bond mechanics, and the August 27 launch.

Aug 14, 2026media
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Star Wars Zero Company Hawks: Leader Profile & Tactics Guide

Who is Hawks in Star Wars Zero Company? Meet the clone defector who commands Zero Company, his story role, squad tactics, and gameplay tips.

Aug 14, 2026media
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Star Wars Zero Company Beta: Access Status & Launch Guide

No open Star Wars Zero Company beta is live. Check access status, pre-purchase bonuses, editions, and PC specs before the Aug 27, 2026 launch.

Aug 14, 2026release
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Star Wars Zero Company Metacritic: Score & Review Breakdown

Track the Star Wars Zero Company Metacritic status: early critic reviews, release details, platform info, and genre comparisons before launch.

Aug 14, 2026media
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Star Wars Zero Company Turn Based Combat: Mechanics & Tips

Master Star Wars Zero Company turn based combat: Heat management, squad roles, cover tactics, and a step-by-step mission framework for every engagement.

Aug 14, 2026guide
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Star Wars Zero Company When Does It Take Place: Timeline Guide

Star Wars Zero Company is set during the twilight of the Clone Wars. Here is the full timeline placement, story era, and campaign structure explained.

Aug 14, 2026story
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Star Wars Zero Company Xbox Release Date: 2026 Launch Guide

Star Wars Zero Company Xbox release date status, edition pricing, pre-order steps, and tactical gameplay overview for Xbox Series X|S.

Aug 14, 2026release
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Star Wars Zero Company Hawks Voice Actor: Full Cast Guide

Jonathan R. Freeman and Erica Luttrell voice Hawks in Star Wars Zero Company. See the full cast list, performance details, and behind-the-scenes facts.

Aug 14, 2026media
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Star Wars Zero Company Order 66: Story Role & Mission Guide

How Order 66 shapes Star Wars Zero Company's Clone Wars endgame, plus purge-era mission concepts and squad prep tips.

Aug 14, 2026story
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Star Wars Zero Company Release Date, Platforms and Editions

Star Wars Zero Company is a single-player turn-based tactics game from Bit Reactor and Respawn Entertainment, published by Electronic Arts. Set during the Clone Wars, it follows Hawks and the Operators of Zero Company through a tactical campaign built around squad combat and strategic decision-making. The game launches on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S.

Release Date

Standard Edition

August 27, 2026

Deluxe Edition

August 27, 2026

Both editions launch on the same release date.

PC

Standard Edition

Available

Deluxe Edition

Available

PC players can purchase the game through supported digital storefronts including Steam.

PlayStation 5

Standard Edition

Available

Deluxe Edition

Available

The game is available for PlayStation 5.

Xbox Series X|S

Standard Edition

Available

Deluxe Edition

Available

The game is available for Xbox Series X|S.

Base Game

Standard Edition

Included

Deluxe Edition

Included

Both editions include the complete Star Wars Zero Company base game and campaign.

Cosmetic Content

Standard Edition

Standard cosmetic selection

Deluxe Edition

Additional cosmetic bonuses

The Deluxe Edition expands the cosmetic customization options available to the player.

Pre-Order

Standard Edition

Available before launch

Deluxe Edition

Available before launch

Players can pre-order either edition through supported official storefronts.

Best For

Standard Edition

Players who want the complete core game

Deluxe Edition

Players who want additional cosmetic content

The main campaign and tactical gameplay are available in both editions.

How to Play Star Wars Zero Company

Learn the campaign loop from building a squad to completing Tactical Missions and managing the Galaxy Map. These fundamentals help new commanders use Action Points efficiently and keep Zero Company ready for its next operation.

1

Build Your Squad

Choose Operators whose strengths complement each other before deploying. Zero Company can combine authored characters such as Hawks and Trick with recruitable Custom Operators, giving each squad different tactical options.

Tip: Avoid filling the squad with Operators that all solve the same problem; bring a mix of offensive, defensive, support, and utility options.

2

Review the Tactical Mission

Check the mission situation and objective before committing your squad. Mission success is not only about eliminating enemies, so plan movement around the objective and the threats controlling the battlefield.

Tip: Identify the objective first and decide which Operators must stay protected before spending Action Points.

3

Spend Action Points Carefully

Operators use Action Points during their turns to move, attack, activate abilities, and perform other tactical actions. Every point spent changes what that Operator can still accomplish during the turn.

Tip: Do not spend every Action Point immediately on movement; keep enough flexibility to attack, reposition, or react to the battlefield.

4

Use Positioning and Cover

Movement and positioning are central to Zero Company's combat. Use cover, angles, elevation, and safe approach routes to reduce enemy pressure while creating better attacks for your squad.

Tip: Moving an Operator into an exposed position for one attack can create a much larger problem on the enemy turn.

5

Combine Operator Abilities

Each Operator brings a different tactical toolkit. Coordinate attacks, Advantage abilities, Overwatch, and battlefield-control options instead of treating every character as an independent unit.

Tip: Set up an enemy with one Operator and let another capitalize on the opening rather than using abilities in isolation.

6

Complete the Mission and Return to The Den

After operations, Zero Company returns to The Den, the squad's home base. Campaign preparation, Operator management, and other strategic decisions take place between deployments.

Tip: Treat time between missions as part of the campaign rather than immediately rushing into the next battle.

7

Manage the Galaxy Map

The Galaxy Map connects the wider Clone Wars campaign and presents strategic decisions about where Zero Company operates. Mission choices shape the company's path through the campaign.

Tip: Consider the strategic value of an operation as well as its immediate combat rewards.

8

Adapt Your Company

As the campaign develops, expand and adjust the squad instead of relying on one fixed lineup. New Operators and different combinations let Zero Company respond to changing mission requirements.

Tip: Develop multiple useful Operators so the campaign does not depend on a single squad configuration.

Quick Tips

  • Action Points are the core economy of every turn; plan the whole turn before spending them.
  • Cover and positioning often matter more than raw damage in Star Wars Zero Company combat.
  • Return to The Den between missions to recruit, upgrade, and prepare your next squad.
  • Combine authored and Custom Operators so Zero Company can handle many mission types.

Star Wars Zero Company Operators and Squad Roles

Meet Hawks, Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant, Kabb Uppercut, and the Custom Operators that can join Zero Company. Build squads by combining authored characters with recruits tailored to your campaign.

Hawks

Commander / Authored Operator
Identity
Former Republic officer and leader of Zero Company
Specialty
Command and tactical leadership
Squad Role
Hawks anchors the company and serves as its central commander throughout the campaign.
Team Use
Build the rest of the squad around the tactical strengths and mission requirements surrounding your commander.

Trick

Authored Operator
Identity
Clone Trooper
Specialty
Soldier-focused combat
Squad Role
A military Operator who brings Clone Trooper battlefield experience to Zero Company.
Team Use
Use Trick as part of a combat-focused core while other Operators provide specialized abilities and utility.

Tel-Rea Vokoss

Authored Operator
Identity
Jedi
Specialty
Force-assisted tactical combat
Squad Role
Provides a distinct Jedi toolkit that expands the squad beyond conventional ranged combat.
Team Use
Pair Tel-Rea Vokoss with Operators who can capitalize on openings created by powerful specialist abilities.

Cly Kullervo

Authored Operator
Identity
Mandalorian
Specialty
Specialized battlefield combat
Squad Role
Adds a Mandalorian combat style and a different tactical profile to the company.
Team Use
Combine Cly Kullervo with Operators that cover support and battlefield-control needs.

Luco Bronc

Authored Operator
Identity
Zero Company Operator
Specialty
Operator-specific tactical abilities
Squad Role
Provides a distinct authored combat kit that can be combined with the rest of Zero Company's roster.
Team Use
Select Luco Bronc when the mission benefits from the abilities in his individual Operator kit.

Jae Mordant

Authored Operator
Identity
Zero Company Operator
Specialty
Operator-specific tactical abilities
Squad Role
One of the named specialists available for squad construction during the campaign.
Team Use
Coordinate Jae Mordant's abilities with other Operators instead of treating each squad member as an isolated attacker.

Kabb Uppercut

Authored Operator
Identity
Zero Company Operator
Specialty
Operator-specific tactical abilities
Squad Role
Adds another specialized authored kit to the pool of Operators available to Zero Company.
Team Use
Use Kabb Uppercut as part of a balanced squad built around complementary tactical roles.

Custom Operators

Recruitable Custom Operators
Identity
Player-created members of Zero Company
Specialty
Customizable squad development
Squad Role
Custom Operators expand the roster beyond the authored cast and let players shape their own version of Zero Company.
Team Use
Use Custom Operators to fill tactical gaps, complement favorite authored characters, and create different squad combinations across the campaign.

Star Wars Zero Company Combat and Abilities

Master Action Points, cover, Overwatch, Advantage abilities, environmental attacks, and squad positioning. Zero Company's turn-based battles reward coordinated actions rather than isolated attacks.

1

Action Points

Action Points determine how much an Operator can accomplish during a turn. Movement, attacks, abilities, and other tactical actions compete for the same limited turn economy.

In practice: Plan the complete turn before spending points so an Operator does not reach the right position without enough resources left to act.

2

Positioning

Where an Operator ends a turn can be as important as the attack they make. Good positioning creates firing opportunities, protects vulnerable squad members, and limits the enemy's ability to respond.

In practice: Move with the next enemy turn in mind instead of evaluating only the immediate attack.

3

Cover

Battlefields provide cover that helps Operators survive enemy fire and approach dangerous positions more safely.

In practice: Advance between protected positions whenever possible and avoid ending turns in exposed lanes controlled by multiple enemies.

4

Overwatch

Overwatch lets an Operator control an area and threaten enemies that move through the watched space, making it useful for defensive setups and controlling enemy movement.

In practice: Place Overwatch where enemies are likely to cross rather than where they are currently standing.

5

Advantage Abilities

Operators have specialized abilities that provide tactical advantages beyond standard attacks. These abilities help differentiate squad members and create opportunities for coordinated plays.

In practice: Use an Advantage ability to create an opening, then let another Operator exploit the new battlefield state.

6

Environmental Attacks

Parts of the battlefield can be used offensively, allowing players to turn environmental opportunities into attacks rather than relying exclusively on weapons and direct abilities.

In practice: Check the environment before committing to a conventional attack because one interaction can affect a better position or multiple threats.

7

Squad Ability Combinations

Zero Company encourages Operators to work together. Different abilities, attack ranges, positioning tools, and battlefield effects can be sequenced to create stronger turns.

In practice: Use support or control actions first, damage actions second, and movement or defensive actions last when that sequence leaves the squad safer.

8

Objective Control

Tactical Missions are built around mission objectives as well as combat. A successful squad must manage threats without losing sight of what the operation actually requires.

In practice: Do not chase every enemy away from the objective; control the space that matters to completing the mission.

Star Wars Zero Company Best Builds and Squad Synergies

Build squads around complementary specializations, weapons, utilities, Bonds, and support abilities. These compositions focus on confirmed combat interactions rather than fixed character rankings.

Sniper-Focused Squad

Long-range damage and battlefield control

Core Tools

Sniper weaponsHigh-ground positioningOverwatchOperator support abilities

Keep the primary marksman at long range while other Operators protect firing lanes, reveal or pressure targets, and prevent enemies from safely closing the distance.

Overwatch Control Squad

Punishing enemy movement

Core Tools

OverwatchMultiple firing lanesAction Point managementSupport abilities

Position several Operators so their Overwatch zones cover important approaches. Enemies moving through those lanes can trigger reaction fire, making this setup useful for defensive objectives and controlling open ground.

Droid Team

Combining droid Operators and complementary support tools

Core Tools

Droid OperatorsSpecialization abilitiesUtility actionsBonds

Build around Operators whose abilities and utilities complement droid teammates, then use Bonds and specialization choices to strengthen the squad's overall action economy and battlefield coverage.

Ion Anti-Droid Squad

Countering enemy droids

Core Tools

Ion-based attacksAnti-droid equipmentFocused fireSupport abilities

Prioritize Ion-capable weapons and abilities when facing droid-heavy opposition. Concentrating specialized anti-droid tools in the same squad provides a direct answer to mechanical enemies.

Cross-Training Hybrid Squad

Expanding Operator roles beyond their starting specialization

Core Tools

Cross-trainingComplementary abilitiesBondsMixed weapon roles

Use cross-training to add complementary capabilities to Operators instead of duplicating the same role across the squad. Hybrid builds can combine damage, control, utility, and support options within a single deployment.

Bond-Focused Squad

Getting more value from Operators with established relationships

Core Tools

BondsCoordinated positioningSupport abilitiesComplementary specializations

Deploy Operators whose Bonds work well with the rest of the composition and plan their actions together. Bond development gives squad relationships a direct role in tactical and long-term progression.

Star Wars Zero Company Missions and Galaxy Map Guide

Understand how Operations, Tactical Missions, Intel, and time-sensitive opportunities connect on the Galaxy Map. Mission objectives range from direct combat to rescue, sabotage, retrieval, and extraction.

Operations

Strategic campaign
Purpose
Larger assignments that organize the company's activity across the campaign.
Player Decision
Choose which Operations and opportunities to pursue while managing campaign priorities and available resources.

Tactical Missions

Turn-based combat
Purpose
Deploy a selected squad onto a battlefield and complete specific objectives using Action Points, positioning, weapons, and Operator abilities.
Player Decision
Choose the squad, approach, movement, attacks, abilities, and objective order during the mission.

Galaxy Map and Intel

Strategic campaign
Purpose
Intel is spent on the Galaxy Map to reveal and pursue campaign opportunities.
Player Decision
Decide where limited Intel should be invested instead of treating every available opportunity as automatically accessible.

Expiring Opportunities

Strategic campaign
Purpose
Some mission opportunities do not remain available indefinitely.
Player Decision
Prioritize valuable or urgent opportunities before they disappear from the campaign.

Sabotage

Tactical Mission
Purpose
Disrupt or destroy an enemy asset or objective.
Player Decision
Reach the objective while managing enemy resistance and the squad's available actions.

Combat

Tactical Mission
Purpose
Fight hostile forces as the primary mission objective.
Player Decision
Use cover, positioning, abilities, and coordinated attacks to defeat opposition.

Rescue

Tactical Mission
Purpose
Reach and recover a person or ally during an active deployment.
Player Decision
Balance reaching the rescue target with controlling enemies threatening the squad.

Retrieval

Tactical Mission
Purpose
Secure an important target, object, or resource.
Player Decision
Reach the retrieval objective and maintain control long enough to complete the mission.

Extraction

Tactical Mission
Purpose
Move the squad or mission objective to an extraction point.
Player Decision
Plan movement and defensive coverage so required units can safely reach extraction.

Character-Focused Missions

Narrative campaign
Purpose
Explore individual Operators and their stories through dedicated mission content.
Player Decision
Complete character-centered assignments alongside the broader Zero Company campaign.

Star Wars Zero Company The Den Base and Progression Guide

The Den is Zero Company's base of operations between deployments. It is where the company recruits Operators, improves facilities, manages equipment, develops relationships, and prepares squads for the missions ahead.

Recruit Operators

Expand Zero Company's roster with additional Operators.

Progression value: A larger roster provides more specialization choices and more options when assembling squads for different mission objectives.

Operator Capacity

Manage how many Operators Zero Company can support.

Progression value: Capacity progression expands the company's ability to maintain a broader roster and create more varied squad combinations.

Upgrade Facilities

Improve The Den's facilities as Zero Company grows.

Progression value: Facility upgrades expand the resources and progression options available between missions.

Purchase Equipment

Acquire equipment for Operators before deployment.

Progression value: Equipment choices allow players to prepare Operators for particular enemy types, ranges, and mission objectives.

Develop Operators

Improve individual Operators and expand their tactical capabilities.

Progression value: Progression and specialization choices shape the role each Operator can perform inside a squad.

Cross-Training

Expand an Operator's tactical options beyond a single specialization path.

Progression value: Cross-training supports hybrid builds and lets players create stronger combinations between Operators with different roles.

Build Bonds

Develop relationships between members of Zero Company.

Progression value: Bonds connect character relationships with squad development and provide another factor to consider when choosing who deploys together.

Prepare the Next Squad

Select Operators, equipment, and tactical roles before deployment.

Progression value: The final preparation step turns long-term roster and base decisions into a squad designed for the next mission.

Star Wars Zero Company System Requirements

Compare the minimum and recommended PC hardware for Star Wars Zero Company. The requirements cover Windows, CPU, memory, graphics, DirectX, storage, and expected performance.

SpecificationMinimumRecommended
Operating SystemWindows 10 64-bitWindows 10 64-bit
ProcessorIntel Core i5-8400 or AMD Ryzen 5 2600Intel Core i7-9700 or AMD Ryzen 7 3700X
Memory16 GB RAM16 GB RAM
GraphicsNVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GBNVIDIA GeForce RTX 2070 8GB or AMD Radeon RX 5700 8GB
DirectXDirectX 12DirectX 12
Storage60 GB available space60 GB available space
Performance Target1080p, Low settings, 30 FPS1080p, High settings, 60 FPS
GTX 1060 6GB / RX 580 8GBMeets the minimum GPU tierBelow the recommended GPU tier
RTX 2070 8GB / RX 5700 8GBExceeds the minimum GPU tierMeets the recommended GPU tier