Star Wars Zero Company Wiki
Command Zero Company during the twilight of the Clone Wars. Recruit and customize Operators, build squad Bonds, manage The Den, and fight tactical missions.
Star Wars Zero Company Resources
Everything you need to master Star Wars Zero Company operators, combat, builds, missions, and The Den base.
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Discover the newest guides, tips, and content
Star Wars Zero Company Steam: Squad Setup & Tactics Guide
Learn everything about Star Wars Zero Company on Steam, including squad assembly, tactical combat mechanics, and mission strategies.
Star Wars Zero Company Jedi Customization: Setup Guide
Master the Jedi customization system in Star Wars Zero Company. Learn how to customize species, outfits, armor colors, and unique character features.
Star Wars Zero Company Coop: Squad Tactics & Synergy Guide
Master Star Wars Zero Company coop mechanics with squad builds, advantage economy tips, and survival strategies for high-difficulty missions.
Star Wars Zero Company Single Player: Squad Setup & Tactics
Master Star Wars Zero Company single player mode with squad builds, tactical combat tips, and mission walkthroughs for solo operatives.
Star Wars Zero Company Character Customization: Operator Setup Guide
Master Star Wars Zero Company character customization: recruit Custom Operators, pick specializations, cross-train, and build the ultimate squad.
Star Wars Zero Company Review: Gameplay, Story & Verdict
In-depth Star Wars Zero Company review covering turn-based tactics, squad customization, permadeath mechanics, story, and edition value.
Star Wars Zero Company Price: Edition Comparison & Purchase Guide
Analyze the price difference between Standard and Deluxe editions of Star Wars Zero Company. Check costs, cosmetic DLCs, EA Play discounts, and trial options before buying on August 27, 2026.
Star Wars Zero Company Release Date: Platforms & Details
Star Wars Zero Company release date, platforms, story, and gameplay details. Learn about the 2026 turn-based tactics game set in the Clone Wars era.
Star Wars Zero Company Xbox: Gameplay, Classes & Story Guide
Master Star Wars Zero Company on Xbox with our expert guide covering tactical combat, character classes, story decisions, and squad management.
Star Wars Zero Company Playable Races: Classes & Squad Setup
Explore all playable races and classes in Star Wars Zero Company. Learn how to build the ultimate squad with standard and exotic unit types.
Star Wars Zero Company PS5: Character Customization Guide
Master character creation in Star Wars Zero Company on PS5 with detailed species, specialization, and loadout breakdowns.
Star Wars Zero Company Setting: Story, Timeline & Squad Setup
Explore the Star Wars Zero Company setting, including the late Clone Wars timeline, the Infinite Coil cult threat, squad origins, and tactical combat mechanics.
Star Wars Zero Company Release Date, Platforms and Editions
Star Wars Zero Company is a single-player turn-based tactics game from Bit Reactor and Respawn Entertainment, published by Electronic Arts. Set during the Clone Wars, it follows Hawks and the Operators of Zero Company through a tactical campaign built around squad combat and strategic decision-making. The game launches on August 27, 2026 for PC, PlayStation 5, and Xbox Series X|S.
Release Date
Standard Edition
August 27, 2026
Deluxe Edition
August 27, 2026
Both editions launch on the same release date.
PC
Standard Edition
Available
Deluxe Edition
Available
PC players can purchase the game through supported digital storefronts including Steam.
PlayStation 5
Standard Edition
Available
Deluxe Edition
Available
The game is available for PlayStation 5.
Xbox Series X|S
Standard Edition
Available
Deluxe Edition
Available
The game is available for Xbox Series X|S.
Base Game
Standard Edition
Included
Deluxe Edition
Included
Both editions include the complete Star Wars Zero Company base game and campaign.
Cosmetic Content
Standard Edition
Standard cosmetic selection
Deluxe Edition
Additional cosmetic bonuses
The Deluxe Edition expands the cosmetic customization options available to the player.
Pre-Order
Standard Edition
Available before launch
Deluxe Edition
Available before launch
Players can pre-order either edition through supported official storefronts.
Best For
Standard Edition
Players who want the complete core game
Deluxe Edition
Players who want additional cosmetic content
The main campaign and tactical gameplay are available in both editions.
How to Play Star Wars Zero Company
Learn the campaign loop from building a squad to completing Tactical Missions and managing the Galaxy Map. These fundamentals help new commanders use Action Points efficiently and keep Zero Company ready for its next operation.
Build Your Squad
Choose Operators whose strengths complement each other before deploying. Zero Company can combine authored characters such as Hawks and Trick with recruitable Custom Operators, giving each squad different tactical options.
Tip: Avoid filling the squad with Operators that all solve the same problem; bring a mix of offensive, defensive, support, and utility options.
Review the Tactical Mission
Check the mission situation and objective before committing your squad. Mission success is not only about eliminating enemies, so plan movement around the objective and the threats controlling the battlefield.
Tip: Identify the objective first and decide which Operators must stay protected before spending Action Points.
Spend Action Points Carefully
Operators use Action Points during their turns to move, attack, activate abilities, and perform other tactical actions. Every point spent changes what that Operator can still accomplish during the turn.
Tip: Do not spend every Action Point immediately on movement; keep enough flexibility to attack, reposition, or react to the battlefield.
Use Positioning and Cover
Movement and positioning are central to Zero Company's combat. Use cover, angles, elevation, and safe approach routes to reduce enemy pressure while creating better attacks for your squad.
Tip: Moving an Operator into an exposed position for one attack can create a much larger problem on the enemy turn.
Combine Operator Abilities
Each Operator brings a different tactical toolkit. Coordinate attacks, Advantage abilities, Overwatch, and battlefield-control options instead of treating every character as an independent unit.
Tip: Set up an enemy with one Operator and let another capitalize on the opening rather than using abilities in isolation.
Complete the Mission and Return to The Den
After operations, Zero Company returns to The Den, the squad's home base. Campaign preparation, Operator management, and other strategic decisions take place between deployments.
Tip: Treat time between missions as part of the campaign rather than immediately rushing into the next battle.
Manage the Galaxy Map
The Galaxy Map connects the wider Clone Wars campaign and presents strategic decisions about where Zero Company operates. Mission choices shape the company's path through the campaign.
Tip: Consider the strategic value of an operation as well as its immediate combat rewards.
Adapt Your Company
As the campaign develops, expand and adjust the squad instead of relying on one fixed lineup. New Operators and different combinations let Zero Company respond to changing mission requirements.
Tip: Develop multiple useful Operators so the campaign does not depend on a single squad configuration.
Quick Tips
- Action Points are the core economy of every turn; plan the whole turn before spending them.
- Cover and positioning often matter more than raw damage in Star Wars Zero Company combat.
- Return to The Den between missions to recruit, upgrade, and prepare your next squad.
- Combine authored and Custom Operators so Zero Company can handle many mission types.
Star Wars Zero Company Operators and Squad Roles
Meet Hawks, Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant, Kabb Uppercut, and the Custom Operators that can join Zero Company. Build squads by combining authored characters with recruits tailored to your campaign.
Hawks
Commander / Authored Operator- Identity
- Former Republic officer and leader of Zero Company
- Specialty
- Command and tactical leadership
- Squad Role
- Hawks anchors the company and serves as its central commander throughout the campaign.
- Team Use
- Build the rest of the squad around the tactical strengths and mission requirements surrounding your commander.
Trick
Authored Operator- Identity
- Clone Trooper
- Specialty
- Soldier-focused combat
- Squad Role
- A military Operator who brings Clone Trooper battlefield experience to Zero Company.
- Team Use
- Use Trick as part of a combat-focused core while other Operators provide specialized abilities and utility.
Tel-Rea Vokoss
Authored Operator- Identity
- Jedi
- Specialty
- Force-assisted tactical combat
- Squad Role
- Provides a distinct Jedi toolkit that expands the squad beyond conventional ranged combat.
- Team Use
- Pair Tel-Rea Vokoss with Operators who can capitalize on openings created by powerful specialist abilities.
Cly Kullervo
Authored Operator- Identity
- Mandalorian
- Specialty
- Specialized battlefield combat
- Squad Role
- Adds a Mandalorian combat style and a different tactical profile to the company.
- Team Use
- Combine Cly Kullervo with Operators that cover support and battlefield-control needs.
Luco Bronc
Authored Operator- Identity
- Zero Company Operator
- Specialty
- Operator-specific tactical abilities
- Squad Role
- Provides a distinct authored combat kit that can be combined with the rest of Zero Company's roster.
- Team Use
- Select Luco Bronc when the mission benefits from the abilities in his individual Operator kit.
Jae Mordant
Authored Operator- Identity
- Zero Company Operator
- Specialty
- Operator-specific tactical abilities
- Squad Role
- One of the named specialists available for squad construction during the campaign.
- Team Use
- Coordinate Jae Mordant's abilities with other Operators instead of treating each squad member as an isolated attacker.
Kabb Uppercut
Authored Operator- Identity
- Zero Company Operator
- Specialty
- Operator-specific tactical abilities
- Squad Role
- Adds another specialized authored kit to the pool of Operators available to Zero Company.
- Team Use
- Use Kabb Uppercut as part of a balanced squad built around complementary tactical roles.
Custom Operators
Recruitable Custom Operators- Identity
- Player-created members of Zero Company
- Specialty
- Customizable squad development
- Squad Role
- Custom Operators expand the roster beyond the authored cast and let players shape their own version of Zero Company.
- Team Use
- Use Custom Operators to fill tactical gaps, complement favorite authored characters, and create different squad combinations across the campaign.
Star Wars Zero Company Combat and Abilities
Master Action Points, cover, Overwatch, Advantage abilities, environmental attacks, and squad positioning. Zero Company's turn-based battles reward coordinated actions rather than isolated attacks.
Action Points
Action Points determine how much an Operator can accomplish during a turn. Movement, attacks, abilities, and other tactical actions compete for the same limited turn economy.
In practice: Plan the complete turn before spending points so an Operator does not reach the right position without enough resources left to act.
Positioning
Where an Operator ends a turn can be as important as the attack they make. Good positioning creates firing opportunities, protects vulnerable squad members, and limits the enemy's ability to respond.
In practice: Move with the next enemy turn in mind instead of evaluating only the immediate attack.
Cover
Battlefields provide cover that helps Operators survive enemy fire and approach dangerous positions more safely.
In practice: Advance between protected positions whenever possible and avoid ending turns in exposed lanes controlled by multiple enemies.
Overwatch
Overwatch lets an Operator control an area and threaten enemies that move through the watched space, making it useful for defensive setups and controlling enemy movement.
In practice: Place Overwatch where enemies are likely to cross rather than where they are currently standing.
Advantage Abilities
Operators have specialized abilities that provide tactical advantages beyond standard attacks. These abilities help differentiate squad members and create opportunities for coordinated plays.
In practice: Use an Advantage ability to create an opening, then let another Operator exploit the new battlefield state.
Environmental Attacks
Parts of the battlefield can be used offensively, allowing players to turn environmental opportunities into attacks rather than relying exclusively on weapons and direct abilities.
In practice: Check the environment before committing to a conventional attack because one interaction can affect a better position or multiple threats.
Squad Ability Combinations
Zero Company encourages Operators to work together. Different abilities, attack ranges, positioning tools, and battlefield effects can be sequenced to create stronger turns.
In practice: Use support or control actions first, damage actions second, and movement or defensive actions last when that sequence leaves the squad safer.
Objective Control
Tactical Missions are built around mission objectives as well as combat. A successful squad must manage threats without losing sight of what the operation actually requires.
In practice: Do not chase every enemy away from the objective; control the space that matters to completing the mission.
Star Wars Zero Company Best Builds and Squad Synergies
Build squads around complementary specializations, weapons, utilities, Bonds, and support abilities. These compositions focus on confirmed combat interactions rather than fixed character rankings.
Sniper-Focused Squad
Long-range damage and battlefield control
Core Tools
Keep the primary marksman at long range while other Operators protect firing lanes, reveal or pressure targets, and prevent enemies from safely closing the distance.
Overwatch Control Squad
Punishing enemy movement
Core Tools
Position several Operators so their Overwatch zones cover important approaches. Enemies moving through those lanes can trigger reaction fire, making this setup useful for defensive objectives and controlling open ground.
Droid Team
Combining droid Operators and complementary support tools
Core Tools
Build around Operators whose abilities and utilities complement droid teammates, then use Bonds and specialization choices to strengthen the squad's overall action economy and battlefield coverage.
Ion Anti-Droid Squad
Countering enemy droids
Core Tools
Prioritize Ion-capable weapons and abilities when facing droid-heavy opposition. Concentrating specialized anti-droid tools in the same squad provides a direct answer to mechanical enemies.
Cross-Training Hybrid Squad
Expanding Operator roles beyond their starting specialization
Core Tools
Use cross-training to add complementary capabilities to Operators instead of duplicating the same role across the squad. Hybrid builds can combine damage, control, utility, and support options within a single deployment.
Bond-Focused Squad
Getting more value from Operators with established relationships
Core Tools
Deploy Operators whose Bonds work well with the rest of the composition and plan their actions together. Bond development gives squad relationships a direct role in tactical and long-term progression.
Star Wars Zero Company Missions and Galaxy Map Guide
Understand how Operations, Tactical Missions, Intel, and time-sensitive opportunities connect on the Galaxy Map. Mission objectives range from direct combat to rescue, sabotage, retrieval, and extraction.
Operations
Strategic campaign- Purpose
- Larger assignments that organize the company's activity across the campaign.
- Player Decision
- Choose which Operations and opportunities to pursue while managing campaign priorities and available resources.
Tactical Missions
Turn-based combat- Purpose
- Deploy a selected squad onto a battlefield and complete specific objectives using Action Points, positioning, weapons, and Operator abilities.
- Player Decision
- Choose the squad, approach, movement, attacks, abilities, and objective order during the mission.
Galaxy Map and Intel
Strategic campaign- Purpose
- Intel is spent on the Galaxy Map to reveal and pursue campaign opportunities.
- Player Decision
- Decide where limited Intel should be invested instead of treating every available opportunity as automatically accessible.
Expiring Opportunities
Strategic campaign- Purpose
- Some mission opportunities do not remain available indefinitely.
- Player Decision
- Prioritize valuable or urgent opportunities before they disappear from the campaign.
Sabotage
Tactical Mission- Purpose
- Disrupt or destroy an enemy asset or objective.
- Player Decision
- Reach the objective while managing enemy resistance and the squad's available actions.
Combat
Tactical Mission- Purpose
- Fight hostile forces as the primary mission objective.
- Player Decision
- Use cover, positioning, abilities, and coordinated attacks to defeat opposition.
Rescue
Tactical Mission- Purpose
- Reach and recover a person or ally during an active deployment.
- Player Decision
- Balance reaching the rescue target with controlling enemies threatening the squad.
Retrieval
Tactical Mission- Purpose
- Secure an important target, object, or resource.
- Player Decision
- Reach the retrieval objective and maintain control long enough to complete the mission.
Extraction
Tactical Mission- Purpose
- Move the squad or mission objective to an extraction point.
- Player Decision
- Plan movement and defensive coverage so required units can safely reach extraction.
Character-Focused Missions
Narrative campaign- Purpose
- Explore individual Operators and their stories through dedicated mission content.
- Player Decision
- Complete character-centered assignments alongside the broader Zero Company campaign.
Star Wars Zero Company The Den Base and Progression Guide
The Den is Zero Company's base of operations between deployments. It is where the company recruits Operators, improves facilities, manages equipment, develops relationships, and prepares squads for the missions ahead.
Recruit Operators
Expand Zero Company's roster with additional Operators.
Progression value: A larger roster provides more specialization choices and more options when assembling squads for different mission objectives.
Operator Capacity
Manage how many Operators Zero Company can support.
Progression value: Capacity progression expands the company's ability to maintain a broader roster and create more varied squad combinations.
Upgrade Facilities
Improve The Den's facilities as Zero Company grows.
Progression value: Facility upgrades expand the resources and progression options available between missions.
Purchase Equipment
Acquire equipment for Operators before deployment.
Progression value: Equipment choices allow players to prepare Operators for particular enemy types, ranges, and mission objectives.
Develop Operators
Improve individual Operators and expand their tactical capabilities.
Progression value: Progression and specialization choices shape the role each Operator can perform inside a squad.
Cross-Training
Expand an Operator's tactical options beyond a single specialization path.
Progression value: Cross-training supports hybrid builds and lets players create stronger combinations between Operators with different roles.
Build Bonds
Develop relationships between members of Zero Company.
Progression value: Bonds connect character relationships with squad development and provide another factor to consider when choosing who deploys together.
Prepare the Next Squad
Select Operators, equipment, and tactical roles before deployment.
Progression value: The final preparation step turns long-term roster and base decisions into a squad designed for the next mission.
Star Wars Zero Company System Requirements
Compare the minimum and recommended PC hardware for Star Wars Zero Company. The requirements cover Windows, CPU, memory, graphics, DirectX, storage, and expected performance.
| Specification | Minimum | Recommended |
|---|---|---|
| Operating System | Windows 10 64-bit | Windows 10 64-bit |
| Processor | Intel Core i5-8400 or AMD Ryzen 5 2600 | Intel Core i7-9700 or AMD Ryzen 7 3700X |
| Memory | 16 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB | NVIDIA GeForce RTX 2070 8GB or AMD Radeon RX 5700 8GB |
| DirectX | DirectX 12 | DirectX 12 |
| Storage | 60 GB available space | 60 GB available space |
| Performance Target | 1080p, Low settings, 30 FPS | 1080p, High settings, 60 FPS |
| GTX 1060 6GB / RX 580 8GB | Meets the minimum GPU tier | Below the recommended GPU tier |
| RTX 2070 8GB / RX 5700 8GB | Exceeds the minimum GPU tier | Meets the recommended GPU tier |